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Destructors
“Destructor” functions are the inverse of constructor functions. They are
called when objects are destroyed (deallocated). Designate a function as a
class’s destructor by preceding the class name with a tilde (~). For
example, the destructor for class
String
is declared: ~String().
The
destructor is commonly used to “clean up” when an object is no longer
necessary. Consider the following declaration of a
String
class:
#include <string.h>
class
String
{
public:
String( char *ch ); // Declare constructor
~String(); // and destructor.
private:
char *_text;
};
//
Define the constructor.
String::String( char *ch )
{
// Dynamically allocate the correct amount of memory.
_text = new char[strlen( ch ) + 1];
// If the allocation succeeds, copy the initialization string.
if( _text )
strcpy( _text, ch );
}
//
Define the destructor.
String::~String()
{
// Deallocate the memory that was previously reserved
// for this string.
delete[] _text;
}
In the
preceding example, the destructor
String::~String
uses the delete operator to deallocate the space dynamically
allocated for text storage. |